Archive for November, 2002

Chasing the Wish: New Trailer and Puzzle and Registration Teasers Posted

Wednesday, November 20th, 2002

A new game trailer has been posted over at the Chasing the Wish site, with two (count 'em, two!) bandwidth options.

There's also news of an upcoming teaser puzzle/contest scheduled to start on November 30. While the puzzle won't be integrated into the CTW storyline, it is intended to give prospective players a taste of what's to come, along with being an entertaining diversion in its own right.

Regular registration is also scheduled to start soon, and more information should be available next Tuesday, November 26, about this, the puzzle, and getting involved behind the scenes. If you have pre-registered (check the main CTW page for this option), you'll get some updates early.

Unfiction Joins Alternate Reality Gaming Network

Monday, November 18th, 2002

Unfiction.com is proud to join in the formation of a network of independent sites contributing to Alternate Reality Gaming. More than just a simple webring, ARGN will always point you to quality, complementary places to go if you're looking for info related to this growing genre.

RSS Feeds Available

Monday, November 18th, 2002

You may have already noticed the RSS feeds featured on our current Rumors page, as well as many of our game pages in the Compendium. We've geared up our forums to dynamically generate the RSS feeds for each forum, as well as having a feed for the Rumors page itself. If you'd like to add RSS to your site for the forum of your favorite ARG, contact us for the particulars.

We've already traded feeds with the fine folks over at deaddrop.us, so you can find links to our latest rumors on their pages, as well as links to their most recent headlines on our Rumors page.

The Unholy Saga of Where.gif

Friday, November 15th, 2002

By UrbanZombie

It suddenly occurs to me that, much like survivors of plane crashes, we Jawbreakers are privy to a shared legacy of horror from dealing with whore.gif. Upon reading Beth's reply to me (I apologize, by the way), I realized that under greenmath, there are 6600 of you missing out on a story of pure pain. To ensure that you non-Lockjaw players don't feel left out as we quietly commiserate over cups of hot cocoa, trying to make the pie-related nightmares end, here's a brief history.

(Warning: This is kinda long. I kinda got carried away.)

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GameSpy Interview with Keith Griffin of MindQuest

Friday, November 15th, 2002

Prophet over at GameSpy cornered the CEO of MindQuest, Keith Griffin, and grilled him about the as-yet-unlaunched TerraQuest game. The interview provides an excellent overview of the TerraQuest concept, the mechanics of playing and winning, the target audience and the types of media planned for use.

It's interesting that Mr. Griffin again cautions against teaming up online to play, and instead recommends playing alone. I wonder if that attitude will affect the difficulty level of the puzzles involved, since a community of players tends to be quicker and smarter collectively than the single individual (in general). Then again, I haven't heard yet whether the gentleman who won the Push million was a part of a group of players.

On a related note, it's been reported that players who were among the first 450 to register for TerraQuest have received emails from the company indicating they will be sent a free TerraQuest hat! So, yeah, it still hasn't started yet even though it was supposed to launch a couple of weeks ago, but hey, free hat!